Stat Blocks for Next Session

Gorstag
Challenge Rating: 4 (1,100 XP)

Armor Class: 16 (natural armor)

Hit Points: 97

Speed: 30 ft.

Saving Throws: Str +6, Con +6, Wis +2

Skills: Intimidation +5

Senses: darkvision 60 ft. Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Fury: The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).

Actions
Multiattack: The orc makes two attacks with its greataxe or its spear.

Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (1d12 + 4 plus 1d8) slashing damage.

Spear: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Command (Recharge 4-6}: Up to three allied orcs within 120 feet of this orc that can hear it can use their reactions to each make one weapon attack.

Sutha
Challenge Rating: 4 (1,100)

Armor Class: 16 (chain mail)

Hit Points: 60

Speed: 30 ft.

Skills: Intimidation +1, Perception +2, Stealth +5

Senses: darkvision 60 ft. Cunning Action: On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.

Hand of Shargaas: The orc deals an 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).

Shargaas's Sight: Magical darkness doesn't impede the orc's darkvision.

Slayer: In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn't taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.

Actions
Pseudopod: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Reactions
Multiattack. The orc makes two scimitar or dart attacks.

Scimitar: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3d6 + 4 slashing damage.

Dart: Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 3d4 + 4 piercing damage.

Veil of Shargaas (Recharges after a Short or Long Rest): The orc casts darkness without any components. Wisdom is its spellcasting ability.

Ovak
Challenge Rating: 2 (450 XP)

Armor Class: 18 (plate)

Hit Points: 50

Speed: 30 ft.

Skills: lntimidation +5, Survival +2

Senses: darkvision 60 ft. Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions
Multiattack: The orc makes two greataxe attacks.

Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Javelin: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Orc
Challenge Rating: 1/2 (100 XP)

Armor Class: 13 (hide armor)

Hit Points: /r 2d8+6

Speed: 30 ft.

Skills: Intimidation +2

Senses: darkvision 60 ft. Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions
Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelìn: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.